HUD/ Dashboard
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Pause Button: Located at the top-right of the screen. Use this to pause the game, controls game settings, and other features. |
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Snapshot/share: Located at the top-right of the screen. Use this to take snapshots of your agent, and share the images with friends. |
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Disk Inventory: Located at the top-left of the screen. Displays the number of diskettes already collected. |
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Power-up Counter: Located at the top-left of the screen. This Counter will show up when you collect a power-up. |
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Progress Meter: Located along the right side of the screen. This meter indicates how far you have until the end of the level. |
BASIC MOVES
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Walking/ Running: To walk aground the base, tap a free tile on the screen. Tip: Holding down the tile longer than 1 sec will cause your agent to run instead of walking. |
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Punching: To punch, simply tap or hold on a trooper, and your agent will chase and punch him! Troopers tend to get knocked out for about 8-10 seconds. |
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Crouching: When your agent is placed against a wall, in a tight space; they will automatically assume a crouching position until you move to another tile. |
Items
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Diskettes: Collect all of the diskettes in order to save progress in the game. |
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Mystery Box: Open the mystery box to receive a power-up. Power-ups are selected randomly. |
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Oxygen Tank: An oxygen storage vessel.
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Power-ups
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Magnet: Attracts all diskettes in the area to your agent. Magnet stays active for a duration of time. |
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Laser Gun: Powerful enough to take down a super trooper. Laser Gun holds 3 rounds. |
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Cardboard Box: A classic disguise from the Metal Gear Solid Series. |
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Sneakers: Significantly boosts running speed for 30 secs. |
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EMP: Knocks out all surveillance cameras for a duration of time. |
ENEMIES

You have to avoid two kinds of guards throughout your missions: Troopers and Super Troopers. You'll often find them patrolling various parts of the facility. If you're lucky, some of the Troopers will be sleeping on the job. Take that opportunity to gather all the disks and get out of there!
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Troopers: General Foot Soldiers |
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Super Troopers: Punches don't affect Super Troopers, but laser guns will. |
Environment
Service Tunnels: Tunnels provide access to inaccessible areas of the stage. Blocked off tunnels are a great place to hide.
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Checkpoint Clearance: You need 20 Diskettes to save at a checkpoint. |
Traps & Hazards
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Noisy Floors: Enemies can hear steps
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Surveillance Cameras: Dodge by using the blind spot under the camera.
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Laser Beams: Standard Laser Tripwire system. The laser will stay on for a brief second, and then turn off for recharging.
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Poison Gas Rooms: Poisonous agents used include hydrogen cyanide, carbon dioxide, and carbon monoxide.
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Complete Play-Through Video